App Apolo

App Apolo

App Apolo

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During a workshop at Elisava University School, supervised by Antonia Monjo Palau, a prototype of an application for Club Apolo was developed using Figma. The application allows users to access events, purchase tickets and drinks, obtain information about artists, and listen to playlists for each night or event. Additionally, it includes a social section where users can create profiles, see which friends have bought tickets, and share photos and videos of their experiences at the club. This design aims to offer an experience beyond simple ticket management, promoting user interaction and engagement.

Date:

2024

For:

Elisava

More works

Available for work and always looking for exciting projects

Eduplasenciatapia@gmail.com

Eduplasenciatapia@gmail.com

© 2024

Available for work and always looking for exciting projects

Eduplasenciatapia@gmail.com

Eduplasenciatapia@gmail.com

© 2024

Available for work and always looking for exciting projects

Eduplasenciatapia@gmail.com

Eduplasenciatapia@gmail.com

© 2024